Magnetar plugins
Plugins registered in the Magnetar hub.
Refreshed 2026-10-26 10:14 UTC de80d4e
Listed A–Z, with compatible entries first. Unavailable entries include a reason.
Plugins 15
| Name | Author | Flavors | Platforms | Links |
|---|---|---|---|---|
| Anti-Cheat Server-side anti-cheat guards and admin audit logging DescriptionAnti-Cheat is a Magnetar server plugin for Space Engineers dedicated servers.
It adds configurable server-side enforcement around malformed client RPCs,
validation failures, oversized payloads, and admin creative-tool activity.
Current protections include toolbar request validation, camera-setting bounds,
GPS and faction payload length caps, social-list and known-sector overflow
guards, and escalation for repeated validation failures.
The admin audit module logs creative tools toggles, creative/admin block
placement, and creative-mode welding activity so staff actions leave a clear
server-side trail. |
OwendB | Legacy, Interim | Windows, Linux | |
| Block Limits Enforces block limit rules by player, faction, and grid DescriptionBlockLimits is a Space Engineers dedicated server plugin for Magnetar that
enforces block limit rules by player, faction, and grid. It checks blocks as
they are built or welded from a projection, and checks pastes and merges as a
whole: a paste or merge that would go over a limit is refused. It also limits
the blocks per grid and the small and large grids per player, can import the
vanilla block type limits, and has !blocklimit chat commands for inspecting
and managing limits in-game.
Built on the Magnetar PluginSdk with its config UI rendered by Quasar, it also
exposes a cross-plugin API (BlockLimits.PluginApi.Limits.CanAdd) that other
plugins can call to gate block placement against the configured limits.
Functionality is inspired by and reimplements the original Torch plugin
BlockLimiter by N1Ran: https://github.com/N1Ran/BlockLimiter |
OwendB | Legacy, Interim | Windows, Linux | |
| Bugfixes Fixes long-standing bugs may never be fixed in the vanilla Dedicated Server DescriptionSee the README on GitHub |
CometWorks | Legacy, Interim | Windows, Linux | |
| Concealment Stops the simulation of grids if far away from all online players DescriptionConcealment cuts dedicated server load by concealing grid groups that are far
from every online player. Concealed grids stop simulating, so their timers,
programmable blocks and thrusters pause. They are revealed again when a
player comes near.
Admins set the conceal and reveal distances and scan intervals, the block
subtypes that keep a grid group revealed, and whether pirate grids may be
concealed. Active refineries and assemblers follow a production mode: Off keeps
them revealed, Conceal pauses them, and Approximate lets them catch up at boosted
speed after they are revealed. Dynamic rules skip selected block updates while
no matching characters or grids are nearby. An optional remote control action
keeps a grid revealed for one conceal interval.
Commands: !conceal run, !conceal reveal, !conceal reveal all, !conceal on and
!conceal off.
Functionality is inspired by and reimplements the original Torch plugin
Concealment by TorchAPI: https://github.com/TorchAPI/Concealment |
Viktor | Legacy, Interim | Windows, Linux | |
| Essentials Quality-of-life admin and player essentials DescriptionEssentials is a Magnetar server plugin for Space Engineers dedicated servers
that bundles a broad set of quality-of-life and admin tools, all configured
through the Magnetar PluginSdk with the config UI rendered by Quasar.
It adds ship repair (!fixship), PCU and ownership transfer and inspection
(!transfer, !pcu), economy management with player-to-player payments (!econ),
bulk block enable/disable/removal (!blocks) and auto-commands.
Server features include a customizable MOTD with optional Steam overlay links,
stopping all ships on startup, automatic empty-backpack cleanup, owned-grid GPS
listing, and optional matchmaking tag filtering. Harmony patches are guarded
with the EnsureCode attribute so they fail-safe when Space Engineers ships an
update that changes patched methods.
Functionality is inspired by and reimplements the original Torch plugin
Essentials by TorchAPI: https://github.com/TorchAPI/Essentials |
OwendB | Legacy, Interim | Windows, Linux | |
| FactionRepSync Keep members' reputation aligned with their faction, with live client synchronization. DescriptionMagnetar server plugin. Copies faction relations to human members, including offline members, and broadcasts exact reputation totals using SE's native protocol. No client plugin or mod required. Configure enablement and interval through Quasar. |
OwendB1 | Legacy, Interim | Windows, Linux | |
| GameServerAuth Discord-backed server access control for Magnetar. DescriptionGameServerAuth connects Space Engineers dedicated servers to the Game Server Auth service. Players link Discord and Steam accounts, then authorize in-game with chat commands. Server owners can manage role-based join access, promotion levels, and reserved slots from the web control plane. Native cluster nodes report stable per-node identities automatically. |
OwendB | Legacy, Interim | Windows, Linux | |
| GridBackups Automatic grid blueprint backups DescriptionGridBackups is a Magnetar server plugin that exports ship and station grid
blueprints on configurable triggers — interval, steady-state, change
thresholds, and pre-concealment. Standalone backups use Quasar data by
default; cluster backups use Magnetar PluginSdk shared storage automatically.
Supports connected-grid grouping, owner-named folders, NPC/nobody filtering,
retention limits, the !gridbackup chat commands, and an external API for other
plugins to request backups directly.
Functionality is inspired by and reimplements the original Torch plugin
GridBackup by LordTylus (license: Apache-2.0):
https://github.com/LordTylus/SE-Torch-Plugin-ALE-GridBackup |
OwendB | Legacy, Interim | Windows, Linux | |
| Hangar Offline grid storage DescriptionHangar is a server-side Space Engineers plugin for Magnetar that lets players
store grids in a personal hangar and retrieve them later.
With the !hangar (!h) chat commands players can save the grid they are looking
at or one named explicitly, list their stored grids with block and PCU
summaries, view detailed grid info, load a grid back into the world near
themselves or at its original position (moved aside if something took the
spot), and delete entries; admins can toggle
the plugin and check its status.
Configurable options include per-player slot limits, save cooldowns, block and
PCU caps per entry, optional inclusion of connected subgrids, ownership
transfer on load and majority-ownership checks. Cluster processes use
Magnetar PluginSdk shared storage automatically; standalone storage can
use a configured path. The PluginSdk UI is rendered by Quasar.
Functionality is inspired by and reimplements the original Torch plugin
QuantumHangar by Casimir255 (license: Apache-2.0):
https://github.com/Casimir255/QuantumHangar) |
Viktor | Legacy, Interim | Windows, Linux | |
| Multigrid Projector Server-side support for building and repairing multigrid projections. Pairs with the Multigrid Projector client plugin. DescriptionServer-side plugin for Multigrid Projector. Enables full multigrid projection welding and repair for all players on the server.
Install it via Quasar (the Magnetar control plane), or into a standalone Magnetar by editing its profile. Configure it remotely from Quasar.
For help, troubleshooting and bug reports join the SE Mods Discord: https://discord.gg/PYPFPGf3Ca |
Viktor | Legacy, Interim | Windows, Linux | |
| Performance Various performance improvements to let the server run smoother. DescriptionVarious performance improvements to let the server run smoother.
See the GitHub page for the list of fixes and technical details.
For support please join the Pulsar Discord: https://discord.gg/z8ZczP2YZY
Please consider supporting my work on Patreon: https://www.patreon.com/semods |
Viktor | Legacy, Interim | Windows, Linux | |
| Sections Server companion of the Sections client plugin: section editing and cutaways for the players of a dedicated server. DescriptionSection editing and cutaways for the players of a dedicated server.
Players need the Sections client plugin from PluginHub. With this
companion they can copy, cut, delete and blueprint grid sections on the
server, and blocks they hide with cutaways or auto-hide lose collision
for their own character only. Other players keep seeing and bumping
into those blocks. Clients only send requests; every check runs on the
server.
Admins only by default. The access levels for editing, for removing
collision and for using other players' grids are in Sections.cfg in the
instance folder.
Please see the full documentation on GitHub:
https://github.com/viktor-ferenczi/se-sections
Bug reporting channel: #bug-reports
SE Mods Discord https://discord.gg/PYPFPGf3Ca |
Viktor | Legacy, Interim | Windows, Linux | |
| SeMcp MCP server for LLM-driven code execution inside Space Engineers Dedicated Server Description*** WARNING — REMOTE CODE EXECUTION ***
The bearer token = root password. Any client with it can run arbitrary C# on the dedicated server host (file I/O, processes, native [DllImport]). Never share or screenshot it; never port-forward the listener. Serves localhost only.
Turns your Space Engineers Dedicated Server into an MCP (Model Context Protocol) server. An LLM like Claude can connect over HTTP and execute C# directly in the running server engine with full .NET and game API access.
Features:
- REPL-style: no boilerplate, Roslyn 5.3, [DllImport] supported
- All assemblies referenced (.NET + game + plugins) incl. internal members
- Lanes: main (multi-frame coroutines), parallel (long/blocking work)
- Console.WriteLine() piped back to the LLM
- Per-field errors with corrected line numbers
- Configurable port, auto-generated bearer token
Transport: MCP Streamable HTTP (not SSE). POST JSON-RPC to http://localhost:9000/ |
lolifamily | Legacy, Interim | Windows, Linux | |
| Undo Server companion of the Undo client plugin: undo and redo for the players of a dedicated server. DescriptionUndo and redo for the players of a dedicated server, as in single player.
Players need the Undo client plugin from PluginHub. The server records what
they build, remove, paste, delete, paint and change in the terminal, keeps
each player's history in the world save and replays Ctrl-Z / Ctrl-Y here,
where removed blocks and deleted grids come back under their old ids with
their settings, inventory and links. Clients only ask for steps; every
check runs on the server.
Only for players with creative tools enabled, or in a creative world.
The grid history (Ctrl-H) lists each player's backed up grids from the
server's grid store, with a budget per player and for all players.
Please see the full documentation on GitHub:
https://github.com/viktor-ferenczi/se-undo
For support please join the Pulsar Discord: https://discord.gg/z8ZczP2YZY |
Viktor | Legacy, Interim | Windows, Linux | |
| Unified Storage Server Companion Optional shared profiles, authoritative inventory actions and coordinated automation. DescriptionExperimental Unified Storage companion for Magnetar. Provides authenticated, revisioned world-local profiles with paging and recovery tools; optional authoritative transfers and rebalance; owner-controlled refinery, component and loadout services; and cancellable idle-assembler-drain jobs. Operator settings use Magnetar PluginSdk. Server mutation capabilities default off and unattended services also require explicit profile-owner opt-in. The client remains usable without the companion. Full multiplayer gameplay acceptance is pending; use a test server first. |
Owen de Bree | Legacy, Interim | Windows, Linux |
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